I might make a separate thread on those at some point.Įxamples of some stuff I made over the years. Is someone with Photoshop able to make a Clean Resize of these free Tilesets (to fit for RPG MV) Free Pixel Art Tileset - Gentle Forest by Seliel the Shaper A fully featured RPG forest, including hills, rocks, and animated water. The resources I made for MV specifically are not there. Some can of course be used in MV too if scaled. If you require any help in getting any of these to work in-game, feel free to ask either here or via a PM, and I'll be happy to help.Īll the stuff in a single folder to make it easier for you to download: Since many of these were ReStaff releases, please don't repost these resources on other sites. At the moment I contribute to RM Coalition releases, so I might be able to do your request for those. (or Ace is only 2/3rds the size of mv's tiles in this case) so the percentage you'd have to adjust the mv tiles by would be 66.666666666666666 so you can't get a 100 accurate size change because you can't replicate the infinite decimal. You can provide suggestions if you wish, though I can't promise I'll get round to making these. For the Tiles, Character Sprites, Faces, and Animated Battlers, also credit Enterbrain / Kadokawa. ![]() Mentioning me in the credits would be highly appreciated. Unless stated otherwise, all of these resources can be used both commercially and non-commercially. Many of these have been released in previous ReStaff releases, however, there'll also be plenty of new stuff here as well. This thread contains all resources I've made or edited together and released for public use. Take the dirt autotile you can find on many sheets (left), make it all white (middle), and duplicate it (I made that twice here). If you have trouble accessing it, please let me know via a PM, as I've been noticing the access requests quite late. I've updated the download link, as I've been getting email requests to be granted permission to access the files in it, so hopefully after the update it should let you access them directly without requiring permission. 1600x900 is another common screen size that cannot be used without problems because it is not a full multiple of 32x32.Update (): Heya everyone. Since the 1080 cannot fit as multiple of the tilesize, using that as a screen size will result in the distortions I wrote about. But one of the currently more common monitor screen sizes is 1920x1080 - that would be 60x33.75 tiles in Ace-size. With a tilesize of 32x32, screen sizes of 640x480 (which is 20x15 tiles), 960圆40 (which is 30x20 tiles) or similiar are multiples of the tilesize. That has something to do with how the computer stored 2-dimensional data (because the computer itself can only handle one-dimensional sequences). In MV, you need to use the full size tilesheet even if there are only a few dozen tiles on it and the rest transparent, because somewhere in the engine the calculations expect the tilesheet to be of normal size and they fail if trying to find the correct data on a smaller tilesheet. ![]() ![]() In Ace, if you had extra slots on the tileset that you didn't need, you could simply place those snippets into the tilesheet slots and they usually worked. But usually most artists only make and distribute a few tiles each, resulting in a lot of tiny sheets of a dozen tiles or so. But the engine can get confused trying to display half tiles if your screen size is not a multiple of 32 or 48 (depending on what you set the plugin full tilesheet contains 16x16 tiles. Even if you don't need all tiles on a sheet, fill it up to full size with transparent or white placeholders.ģ) screensize should be multiple of tilesizeĭon't use a screen size that isn't a multiple of your tilesize - again a display calculation problem, although it usually works when the maps are larger. This one is new to MV, but if you are using incomplete smaller tilesheets in your tilesets, the display can go wrong. No Maker ever (that I know of) could handle maps that are smaller than the screen size without errors - it just wasn't as visible in older makers because they had a top screen size they couldn't pass.Ģ) use only full tilesheets for your tilesets If you change the screen size (especially when making it larger), you have to make your maps larger as well. ![]() Auto-tiles for floors (A2) and walls (A4), and a variety of objects in tiles. Environments can be used in both modern schools and medieval fantasy schools. There are a few things you can try, because those have been shown to affect the display in different and strange ways:ġ) minimum map size is screen size in tiles. Features: A smooth, painterly style like the one youll find in Pirate Ship, Casino, Valentines, Winter Wonderland, Sci Fi, Halloween, Evil Castle, Royal and Dungeon & Volcanoes tile packs.
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